13th Lord of Waterdeep

Session 10

From the personal journal of Nithas Wartanran – City Guard

I pray to Torm and ask forgiveness for the harm that came to my charge. The wise Lords of Waterdeep gave him his life in exchange for his testimony and exile. It was my duty to see him safely to Neverwinter, but in truth I only partially completed my task.

The road to Waterdeep is well patrolled. Unfortunately, our attackers were clever. They used a magic portal to ambush us when we were just out of sight of the city. The mages were not able to stand against my friends, but they were able to steal away with Aldis back into the portal from whence they came. Thankfully our quick thinking Wizard was able to hold the portal open so that we could step through in chase.

We ended up between dimensions in an area these wizards conjured for their own purposes. Aldis, it seemed, had been here for a week in the short time it took us to step through the portal. Xander, dressed in the robes of the mages, found Aldis for us. The mages already removed his hands and were about to execute him when we passed Torm’s judgement upon them for their unlawful acts.

Once again, Xander saved us by convincing the frog-like homunculus to open a portal for us near Neverwinter. We brought him to local authorities so they may find a place for him, after bringing him to a doctor to make sure his injuries would heal properly.

I know this man is a sinner, but he is attempting redemption and for that I honor him.

Session 8

From the personal journal of Nithas Wartanran – City Guard

Today a guilty man is punished, but not for all his sins – those will be judged by Torm. Yesterday my stomach knotted as the weight of proving this man’s guilt was weighing upon my shoulders. Quars Telion, indeed a man of stature and title, but also a vessle of corruption. This is not his tale though, it is the tale of a young mage by the name of Keira Benhoff.

I first met Ms Benhoff about three weeks ago. Frightened and alone, she was hiding for her life after the discovery of a simple candle with a devious secret – this candle was made from a person! The investigation itself was strewn with peril. A burning house, armed thugs, even the undead rose to hide the truth from light. I dare say I would not have survived these trials if not for my friends who bravely fought by my side.

Being a court case of such high calibur, and certain that Quars was able to grease the palm of the most capable of lawyers, my team and I each put in together a large sum of gold to hire our own lawyer. His help was invaluable as he articulated out cause without the bias of having suffered for evidence. Through our whitness accounts we established Quars ruled the Lamplighter’s Guild with deciet and a disregard for the law. We showed proof of his pact with a demon and his dealings with a necromancer. Most importantly, we established Quars knew some of his candles were made from the corpses of people, and that he tried in vain to cover this secret.

Sadly, we were not able to prove his involvement with the murdering of the people used for the candles, or the murder of the family sheltering young Ms Benhoff. If Torm would judge me for this failure, I only hope the deeds of ending this evil outweight the evil caused. I pray to my mother for comfort on this dreary night, knowing the only consolidation my soul can accept is the eventual erradication of this evil blight from my city.

Tomorrow I think I shall bring Ms Benhoff some flowers.

Session 1

The campaign starts with the characters commanded by their respective superiors to attend a special meeting of the Lords Court, where they are given a mission to investigate a menacing element in the Dock Ward. They aren’t given much info, being expected to root it out themselves, but they do manage to make a salary of 50 dragons in advance.

The party invokes their relationships to try to find out some info. Nina and Rhialla the Enlightened succeed; the temple leaders have heard rumors of their patrons attending a big underground event in the Dock Ward that night. The Harpers have found even more info—the main event is a cockfight with exotic creatures held at a gambling den called the Lucky Monkey. Not only that, but the menace the Lords were talking about is surely a Zhentarim sect starting up in the city.

The party decided to not go in guns blazing, but to infiltrate with disguises. Whereas you might expect them to play the part of the rogues they’d be around, they instead go the ostentatious route. Nina dresses in rich clothes and the rest of the party pretends to be the entourage to her “out-of-town dilettante.” Making their way to the party, they are ambushed in the Dock Ward by a group of thugs who are a little too interested in the ritzy people walking down their street.

Unfortunately, the skirmish is plagued by terrible rolls for the PC’s, so it takes longer for them to deal with the bandits than it should have. Pressing on, they arrive at the Monkey as a match between to cockatrices draws to a bloody close. While most of the party settles in at a corner of the establishment, Nithas Wartanran asks the barkeep, Pete, a few questions, including mentioning needed to talk to the Zhents. Pete’s interest is piqued when he mentions them, but he does point the soldier toward a dark-haired man near the fighting cage. At the same time, Nina has caught the attention of Kurt, the owner of the establishment, who plans to meet with her later in the night.

Right after that, the main event is announced: two owlbears from the Savage North. The party bets on one of the monsters, the older one which Gwen Sylvari predicts has the advantage. However, as the party watches the match closely, they don’t notice the cage itself, as the bars swing open and free the owlbears into the crowd. Most of the party moves to subdue the creatures, while Xander Xixor sneaks over to the bookie to try stealing all the prize money. He’s suprised to see the supposed Zhent also attempting this and agrees to release the gold in exchange for a meeting in the alley behind the gambling den.

The owlbears taken care of and most of the patrons waiting outside the Monkey for their money, the party goes to the rendezvous with the Zhents…only to find the rogues have fled altogether. The party’s animal companions track them easy enough, while they decide to bring the crowd’s anger upon the thieves. They find the back entrance locked, but not for long with Xander Xixor‘s handiwork. They open the door to find eight Zhent awaiting an assault through the front door. The armored leader is the first to go down, despite managing to curse Nithas Wartanran for the battle, and the rest are short work for the party, who use everything to bring down their enemies. One of the men does manage to escape amid the chaos, however, and he picks up a scroll on the way out. He doesn’t make it very far, however, as the mob ensnares him, giving the party enough time to clean the battle up allow Nithas Wartanran to arrest him. He refuses to give any info up, but they do take the scroll, which does mention a few members of the City Watch being paid off by the Zhentarim. Nithas Wartanran refuses to divulge any other details of the letter to the party, stating it’s Watch business from now on.

We ended the session by giving the party a full-heal up an an incremental advance.


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